Arcanterra: Update v.0.22.0

Step into a new era of Arcanterra with our latest update, featuring a challenging new game mode, improved enemy balancing, and essential bug fixes to keep your journey seamless!

Event: Inferno’s Rise

A powerful new enemy has arrived in Arcanterra. Complete event tasks to earn keys, unlock chests, get Boss Tickets, and climb the leaderboard.

Top 3 players win an exclusive profile frame. The event is available after chapter 8

Read more.

Ancient Trials Mode

Take on the Ancient Trials – a brand-new game mode where your strength and strategy are put to the test. Each new chapter you complete unlocks fresh challenges to conquer, offering a steady stream of content that grows with your progress. Prove your worth and overcome escalating trials that demand focus, skill, and determination. The Trials are available after
chapter 11

A detailed screenshot from the game "Arcanterra," showing the "Ancient Trials" challenge selection panel. The screen has a fantasy-themed user interface, with a background depicting a cavern or dungeon environment with a stone archway and mystical light. In the foreground, a vertical list of different trials is presented. Each trial is a different challenge. The entries include the trial name, a short description, the recommended difficulty level, and a reward icon. For example, one trial might be named "The Trial of the Serpent's Coil" and a small icon of a snake might be visible. The interface uses a rustic, parchment-like aesthetic with glowing elements and rune-like symbols.

A detailed screenshot from the game "Arcanterra," capturing a scene of a hero standing in a forest or grassy field. The hero is a warrior-type character, wearing ornate golden Roman-style armor with a crested helmet and a red cape. They are holding a sword and a red and gold shield emblazoned with a sunburst symbol.

The background is a 2D pixel-art landscape featuring tall pine trees, a patch of what appears to be a monster or tree stump, and a slightly blurred forest setting.

At the bottom of the screen, there is a user interface element displaying a chapter map. It is a horizontal progression bar with circular nodes representing different stages. A yellow arrow prominently points from the right side of the screen to a button labeled "AUTO," which features an icon of two looping arrows. This button is identified as the auto-attack function, which automates the hero's actions in combat. The current stage is highlighted on the progression bar, and a coin count of "33" is visible in the top right corner.

Labeled Auto-Attack

We’ve added a proper label to the Auto-Attack button, making its function instantly clear. No more guessing – now it’s easier than ever to understand and use this feature as you battle your way through the game.

Fixed Chapter Descriptions

We’ve cleaned up translation issues in chapter descriptions, fixing small errors and removing unintended bits of other languages. Your journey through the story is now clearer, more consistent, and easier to follow from chapter to chapter.

A detailed screenshot from the game "Arcanterra" showing a chapter introduction or summary screen. The central focus is a large title card with the text "Chapter XXIX" followed by the chapter name "Tarrowfen Couriers" in a bold, stylized font. Below the text is an atmospheric illustration of a medieval-style, two-story stone building in a foggy, nighttime setting. The house has a wooden second floor and two warmly lit windows, giving it a slightly mysterious and cozy feel. A barrel is visible to the left of the building. At the very bottom of the screen, the text "THE STORY" is displayed, with a small horizontal progress bar below it, suggesting the player can advance through the chapter's narrative text. The entire scene is framed by a decorative border that fits the game's fantasy aesthetic.
A detailed close-up screenshot from the game "Arcanterra," focusing on a segment of the user interface at the bottom of the screen. A prominent, curved yellow arrow points directly downwards to the central icon. This icon depicts a stylized open book with a bookmark and a glowing starburst symbol on its pages, representing the "Chapters" tab of the game.

To the left of the book icon is another button featuring a stylized monster head with horns and glowing red eyes, which is identified as the "Quick Hunting" or "AFK mode" tab. A small, red circular notification icon is visible on the top right of this monster head icon, indicating new content or a reward to be claimed.

On the right side of the book icon is a third button showing a backpack symbol, which represents the player's "Inventory" tab. This icon also has a small red notification circle on its top right. The background is a dark, blurry texture, suggesting the menu is overlaid on the main game screen.

Chapter Replay Enabled

You’ve asked, and it’s here – you can now replay your favorite chapters anytime you like. Revisit key moments, explore missed details, or simply enjoy the journey all over again at your own pace.

A detailed screenshot from the game "Arcanterra" showing the user interface for chapter selection and completion. The main focus is on a central panel for "Chapter XI: Ironbound Trial." This panel features a large, dramatic illustration at the top showing a warrior from behind, holding a sword and facing two other armored figures in a dimly lit, gladiatorial-style arena. Below the illustration is a text box containing a short story or lore snippet related to the chapter, titled "THE STORY." The text describes a trial of strength and will. At the bottom of this panel, it says "CHAPTER COMPLETE." To the left and right, blurred panels are visible, representing other chapters. The panel to the left is "Chapter X: The Sylvan Edge," and the one on the right is "Chapter XII: Where Illusions Lie." A prominent, curved yellow arrow points to a large, green button in the bottom right corner. The button has the text "REPLAY" and a small icon of a golden coin with the number "3" next to it, indicating the cost or reward for replaying the chapter. This button allows the player to repeat the completed chapter.
A detailed, pixel-art style, 2D side-scrolling RPG battle scene. In the center, a hero character, possibly a paladin or warrior, is poised in a dynamic attack stance. They are wearing ornate golden armor with a crested helmet and a red cape, and they are wielding a glowing golden sword and a red and gold shield emblazoned with a sun or starburst symbol. White streaks follow their sword's motion, indicating a swing. A small, glowing blue orb floats near their feet.

To the left of the hero are two enemies. The first is a heavily armored warrior in gray armor, wielding a round shield and a sword. Beside it is a towering, ghostly red skeletal figure with a large, glowing red sword.

On the right side of the screen, another enemy, a hooded figure in a dark blue robe, is kneeling and aiming a bow. Red damage numbers are shown floating above the enemies: "40" above the hero's attack, and "645" above the archer, suggesting they have just been hit or are about to be.

The background depicts a rustic town or market street with wooden buildings, crates, barrels, and a weighing scale on the far left. The setting appears to be a courtyard or town square. A large burlap sack is visible near the center, and a hanging garland of leaves and flowers adorns the bottom of the screen.

Enemy Balance Improvements

We’ve reworked enemy balance by adjusting their stats, creating more dynamic and engaging encounters. Expect better-tuned fights that feel challenging yet fair, giving you a more satisfying combat experience across all stages of the game.

Arcanterra in Social Media



Leave a Reply

Your email address will not be published. Required fields are marked *