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Catacombs – Arcanterra Game Mode
Underneath the great Cathedral of the Citadel in Vildoria lies the fabled Catacombs of the Whispering Dead. Massive, vaulted halls descend from the holy nave, hewn into the living rock beneath the citadel’s foundations. Ancient runes line every arch, pulsing faintly with arcane energy stolen from the Cathedral’s sacred wards. Abyssal torches burn with green-tinged…
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Arcane Stones
Forged in the aftermath of the Great War between the benevolent and malevolent Ancients, Arcane Stones are crystallized fragments of the Arcane Flow, the primal magical current that binds all life in Arcanterra. These stones are remnants of the power used to seal away the corrupted Ancients, including the dark entity known as Xaroth. Hidden…
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Arcane Ruins
Deep beneath the lands of Arcanterra lie the Arcane Ruins, ancient vaults constructed by the Ancients at the peak of their mastery. These chambers once acted as sacred repositories for the Arcane Stones, storing their volatile magic safely after the corrupted Ancients were sealed away. The walls of each ruin are etched with forgotten enchantments,…
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Fargrim – The Hammer of Vildoria
Background Fargrim is a dwarf from the Iron Peaks, a mountainous region where dwarven clans are known for their mastery in blacksmithing and combat. He was born into a family of warriors and blacksmiths, always looking up to his older brother, Baldrin, who was a natural leader. Together, they became mercenaries, fighting in countless battles…
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Weapons
In Arcanterra, the type of weapon a player wields not only affects the speed, power, and range of attacks but also determines the distance at which the player can initiate an attack. This range varies significantly depending on the weapon, from the close-quarters combat required by a dagger to the long-range precision of a bow.…