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Vildoria’s Hammer
Development Update #8 We’re excited to introduce you to Fargrim, the Hammer of Vildoria. As the Captain of the Vildoria Watch, Fargrim is known for his fearless leadership and unwavering dedication to protecting the city. A seasoned warrior with a larger-than-life personality, he’s quick to temper but deeply loyal to his comrades, especially Eldan, a…
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Fargrim – The Hammer of Vildoria
Background Fargrim is a dwarf from the Iron Peaks, a mountainous region where dwarven clans are known for their mastery in blacksmithing and combat. He was born into a family of warriors and blacksmiths, always looking up to his older brother, Baldrin, who was a natural leader. Together, they became mercenaries, fighting in countless battles…
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The Citadel Tower Hall
Development Update #7 Welcome to our latest devlog! Today, we’re excited to share the process of creating the hall in the Citadel Tower. We began by preparing an empty room, focusing on its layout and structure. Next, we added stairs using parallax to create depth and movement within the space. The hall is decorated with…
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Blade and Bow
Development Update #6 Welcome to our latest devlog update! We’re excited to dive into the heart of combat in Arcanterra, where every swing, strike, and shot can mean the difference between victory and defeat. Our team has been hard at work refining the diverse range of weapons at your disposal, and today, we’re thrilled to…
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Weapons
In Arcanterra, the type of weapon a player wields not only affects the speed, power, and range of attacks but also determines the distance at which the player can initiate an attack. This range varies significantly depending on the weapon, from the close-quarters combat required by a dagger to the long-range precision of a bow.…